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PPUX - A tool to make NES graphical hacks
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Devlog
Beta 0.1.4
May 13, 2026
by
tavuntu
Release notes: Added: X mirror mode for windows Added: Window toolbar user-defined position and auto-positioning Fixed: Some modal boxes having a dark theme when they should have a light one Fixed: No...
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Beta 0.1.3
May 12, 2026
by
tavuntu
Release notes: Added: Diff mode for CHR/ROM banks windows, to highlight modified items with a green tint (image 1) Added: "Keep always on top" menu item for windows Added: "Open base ROM" button for C...
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Beta 0.1.2
May 04, 2026
by
tavuntu
Added: New Settings section for UI colors (appearance tab) Added: Support for modals with tabs (implemented in Settings modal) Added: Contextual menu for minimized window buttons in the taskbar Added:...
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Beta 0.1.1
April 30, 2026
by
tavuntu
Version notes: Added: Buttons to add/remove columns and rows in layout windows Added: "Select all references" context menu item Fixed: Unable to remove/edit sprites from OAM Animation windows and PPU...
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Beta 0.1.0
April 17, 2026
by
tavuntu
Added: Expanded Existing DB entries (a bit) Added: Ability to build PPU Frame windows from UI (only konami games for now) Added Ability to create OAM Animation windows from UI Added: Undo/Redo support...
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Beta 0.0.9
March 31, 2026
by
tavuntu
Fixed QR code in splash screen Fixed geometry issues with ROM palette links (visual links) Fixed default mode in "Palette link" option in settings (to be Auto-hide)...
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Beta 0.0.8
March 30, 2026
by
tavuntu
* Global palette windows can be created through the UI now * ROM palettes can too, addresses need to be entered manually (double click on cells) * Improved palette windows UI/UX: * For ROM palettes, a...
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